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<span style="" lang="EN-GB"><o:p></o:p></span><span style=""
lang="EN-GB">Hi,</span>
<p class="MsoNormal"><span style="" lang="EN-GB">We have modelled
a room as one simple zone and would like to include obstacles like
furniture or
additional thermal mass within the zone.<br>
Following
the FAQ list about how to create furniture, we have conducted the
following
steps: (a) Creation of two surfaces back-to-back inside the zone (not
attached
to other bounding surfaces) (b) assignment of a material from the
material
database to each of the surfaces whereby the material contains only
half of the
total thickness, (c) boundary assignment using ‘adiabatic’ conditions.<o:p></o:p></span></p>
<p class="MsoNormal"><span style="" lang="EN-GB">Conducting
a ‘check surface-vertex topology’ after step (a), an error is displayed
which
states that the ‘enclosure is improperly bounded’ and that ‘edges
between
vertices… may be unbounded’. What is the exact procedure to solve this
problem? Is it for example necessary to link the furniture surfaces to
the enclosing surfaces somehow? Any advice is appreciated.<o:p></o:p><br>
Regards<o:p></o:p></span></p>
<p class="MsoNormal"><span style="" lang="EN-GB">Tobias<o:p></o:p></span></p>
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